mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Replaced most of usages of CRandomGenerator with vstd::RNG in library
This commit is contained in:
@@ -141,19 +141,19 @@ public:
|
||||
|
||||
std::string seerName;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void initObj(vstd::RNG & rand) override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
std::string getPopupText(PlayerColor player) const override;
|
||||
std::string getPopupText(const CGHeroInstance * hero) const override;
|
||||
std::vector<Component> getPopupComponents(PlayerColor player) const override;
|
||||
std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
|
||||
void newTurn(CRandomGenerator & rand) const override;
|
||||
void newTurn(vstd::RNG & rand) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
|
||||
|
||||
virtual void init(CRandomGenerator & rand);
|
||||
virtual void init(vstd::RNG & rand);
|
||||
int checkDirection() const; //calculates the region of map where monster is placed
|
||||
void setObjToKill(); //remember creatures / heroes to kill after they are initialized
|
||||
const CGHeroInstance *getHeroToKill(bool allowNull) const;
|
||||
@@ -179,7 +179,7 @@ class DLL_LINKAGE CGQuestGuard : public CGSeerHut
|
||||
public:
|
||||
using CGSeerHut::CGSeerHut;
|
||||
|
||||
void init(CRandomGenerator & rand) override;
|
||||
void init(vstd::RNG & rand) override;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
@@ -227,7 +227,7 @@ class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
|
||||
public:
|
||||
using CGKeys::CGKeys;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void initObj(vstd::RNG & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user