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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -38,13 +38,13 @@ void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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{}
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void IObjectInterface::newTurn(CRandomGenerator & rand) const
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void IObjectInterface::newTurn(vstd::RNG & rand) const
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{}
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void IObjectInterface::initObj(CRandomGenerator & rand)
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void IObjectInterface::initObj(vstd::RNG & rand)
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{}
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void IObjectInterface::pickRandomObject(CRandomGenerator & rand)
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void IObjectInterface::pickRandomObject(vstd::RNG & rand)
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{}
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void IObjectInterface::setProperty(ObjProperty what, ObjPropertyID identifier)
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