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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Replaced most of usages of CRandomGenerator with vstd::RNG in library

This commit is contained in:
Ivan Savenko
2024-06-01 15:28:17 +00:00
parent 60a51e98de
commit 63bcf7d83c
125 changed files with 620 additions and 409 deletions

View File

@ -17,11 +17,15 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
struct BattleResult;
struct UpgradeInfo;
class BoatId;
class CGObjectInstance;
class CRandomGenerator;
class CStackInstance;
class CGHeroInstance;
class IGameCallback;
@ -46,9 +50,9 @@ public:
virtual void onHeroVisit(const CGHeroInstance * h) const;
virtual void onHeroLeave(const CGHeroInstance * h) const;
virtual void newTurn(CRandomGenerator & rand) const;
virtual void initObj(CRandomGenerator & rand); //synchr
virtual void pickRandomObject(CRandomGenerator & rand);
virtual void newTurn(vstd::RNG & rand) const;
virtual void initObj(vstd::RNG & rand); //synchr
virtual void pickRandomObject(vstd::RNG & rand);
virtual void setProperty(ObjProperty what, ObjPropertyID identifier);//synchr
//Called when queries created DURING HERO VISIT are resolved