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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -15,6 +15,8 @@
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#include "CDrawRoadsOperation.h"
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#include "CMapOperation.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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CMapUndoManager::CMapUndoManager() :
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@ -121,26 +123,26 @@ CMap * CMapEditManager::getMap()
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return map;
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}
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void CMapEditManager::clearTerrain(CRandomGenerator * gen)
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void CMapEditManager::clearTerrain(vstd::RNG * gen)
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{
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execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
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execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : this->gen.get()));
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}
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void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen)
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void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen)
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{
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execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : &(this->gen)));
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execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : this->gen.get()));
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terrainSel.clearSelection();
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}
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void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen)
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void CMapEditManager::drawRoad(RoadId roadType, vstd::RNG* gen)
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{
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execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
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execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : this->gen.get()));
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terrainSel.clearSelection();
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}
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void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
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void CMapEditManager::drawRiver(RiverId riverType, vstd::RNG* gen)
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{
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execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
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execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : this->gen.get()));
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terrainSel.clearSelection();
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}
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