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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Replaced most of usages of CRandomGenerator with vstd::RNG in library

This commit is contained in:
Ivan Savenko
2024-06-01 15:28:17 +00:00
parent 60a51e98de
commit 63bcf7d83c
125 changed files with 620 additions and 409 deletions

View File

@@ -20,7 +20,8 @@
#include "../json/JsonRandom.h"
#include "../mapObjects/IObjectInterface.h"
#include "../modding/IdentifierStorage.h"
#include "../CRandomGenerator.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@@ -106,7 +107,7 @@ void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & o
loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
}
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
{
Rewardable::LimitersList result;
for (const auto & input : source.Vector())
@@ -121,7 +122,7 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
return result;
}
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(cb);
@@ -153,7 +154,7 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
}
void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(cb);
@@ -210,14 +211,14 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRand
}
}
void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
{
resetParameters.period = static_cast<ui32>(source["period"].Float());
resetParameters.visitors = source["visitors"].Bool();
resetParameters.rewards = source["rewards"].Bool();
}
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
{
JsonRandom randomizer(cb);
@@ -277,7 +278,7 @@ void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variab
void Rewardable::Info::configureRewards(
Rewardable::Configuration & object,
CRandomGenerator & rng,
vstd::RNG & rng,
IGameCallback * cb,
const JsonNode & source,
Rewardable::EEventType event,
@@ -335,7 +336,7 @@ void Rewardable::Info::configureRewards(
}
}
void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const
void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
{
object.info.clear();