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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -11,7 +11,6 @@
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#include "StdInc.h"
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#include "CZonePlacer.h"
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#include "../CRandomGenerator.h"
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#include "../CTownHandler.h"
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#include "../TerrainHandler.h"
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#include "../mapping/CMap.h"
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@ -23,12 +22,12 @@
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#include "Functions.h"
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#include "PenroseTiling.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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//#define ZONE_PLACEMENT_LOG true
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class CRandomGenerator;
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CZonePlacer::CZonePlacer(RmgMap & map)
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: width(0), height(0), mapSize(0),
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gravityConstant(1e-3f),
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@ -97,7 +96,7 @@ void CZonePlacer::findPathsBetweenZones()
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}
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}
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void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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void CZonePlacer::placeOnGrid(vstd::RNG* rand)
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{
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auto zones = map.getZones();
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assert(zones.size());
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@ -118,7 +117,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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auto getRandomEdge = [rand, gridSize](size_t& x, size_t& y)
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{
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switch (rand->nextInt() % 4)
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switch (rand->nextInt(0, 3) % 4)
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{
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case 0:
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x = 0;
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@ -150,7 +149,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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else
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{
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//Random corner
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if (rand->nextInt() % 2)
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if (rand->nextInt(0, 1) == 1)
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{
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x = 0;
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}
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@ -158,7 +157,7 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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{
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x = gridSize - 1;
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}
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if (rand->nextInt() % 2)
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if (rand->nextInt(0, 1) == 1)
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{
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y = 0;
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}
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@ -176,8 +175,8 @@ void CZonePlacer::placeOnGrid(CRandomGenerator* rand)
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else
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{
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//One of 4 squares in the middle
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x = (gridSize / 2) - 1 + rand->nextInt() % 2;
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y = (gridSize / 2) - 1 + rand->nextInt() % 2;
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x = (gridSize / 2) - 1 + rand->nextInt(0, 1);
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y = (gridSize / 2) - 1 + rand->nextInt(0, 1);
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}
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break;
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case ETemplateZoneType::JUNCTION:
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@ -308,7 +307,7 @@ float CZonePlacer::scaleForceBetweenZones(const std::shared_ptr<Zone> zoneA, con
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}
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}
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void CZonePlacer::placeZones(CRandomGenerator * rand)
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void CZonePlacer::placeZones(vstd::RNG * rand)
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{
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logGlobal->info("Starting zone placement");
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@ -432,7 +431,7 @@ void CZonePlacer::placeZones(CRandomGenerator * rand)
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}
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}
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void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand)
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void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, vstd::RNG * rand)
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{
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std::vector<float> totalSize = { 0, 0 }; //make sure that sum of zone sizes on surface and uderground match size of the map
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@ -824,7 +823,7 @@ float CZonePlacer::metric (const int3 &A, const int3 &B) const
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}
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void CZonePlacer::assignZones(CRandomGenerator * rand)
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void CZonePlacer::assignZones(vstd::RNG * rand)
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{
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logGlobal->info("Starting zone colouring");
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