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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -37,21 +37,21 @@ void MapProxy::removeObject(CGObjectInstance * obj)
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map.getEditManager()->removeObject(obj);
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}
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void MapProxy::drawTerrain(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain)
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void MapProxy::drawTerrain(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
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}
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void MapProxy::drawRivers(CRandomGenerator & generator, std::vector<int3> & tiles, TerrainId terrain)
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void MapProxy::drawRivers(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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map.getEditManager()->drawRiver(VLC->terrainTypeHandler->getById(terrain)->river, &generator);
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}
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void MapProxy::drawRoads(CRandomGenerator & generator, std::vector<int3> & tiles, RoadId roadType)
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void MapProxy::drawRoads(vstd::RNG & generator, std::vector<int3> & tiles, RoadId roadType)
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{
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Lock lock(mx);
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map.getEditManager()->getTerrainSelection().setSelection(tiles);
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