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Removed pointer to army from StackInstance

This commit is contained in:
Ivan Savenko
2025-03-18 23:30:06 +00:00
parent 16a06179cf
commit 63d00b080e
80 changed files with 260 additions and 280 deletions

View File

@ -1553,7 +1553,7 @@ void SwapStacks::applyGs(CGameState *gs)
void InsertNewStack::applyGs(CGameState *gs)
{
if(auto * obj = gs->getArmyInstance(army))
obj->putStack(slot, std::make_unique<CStackInstance>(type, count));
obj->putStack(slot, std::make_unique<CStackInstance>(gs->callback, type, count));
else
throw std::runtime_error("InsertNewStack: invalid army object " + std::to_string(army.getNum()) + ", possible game state corruption.");
}