1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

change namespace

This commit is contained in:
Mircea TheHonestCTO
2025-08-13 17:16:27 +02:00
parent 7f2c3ba556
commit 64324f4821
138 changed files with 139 additions and 139 deletions

View File

@@ -36,7 +36,7 @@
#include "AIGateway.h"
#include "Goals/Goals.h"
namespace NKAI
namespace NK2AI
{
//one thread may be turn of AI and another will be handling a side effect for AI2

View File

@@ -25,7 +25,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class AsyncRunner;
VCMI_LIB_NAMESPACE_END
namespace NKAI
namespace NK2AI
{
class AIStatus

View File

@@ -25,7 +25,7 @@
#include <vcmi/CreatureService.h>
namespace NKAI
namespace NK2AI
{
const CGObjectInstance * ObjectIdRef::operator->() const

View File

@@ -51,7 +51,7 @@
using dwellingContent = std::pair<ui32, std::vector<CreatureID>>;
namespace NKAI
namespace NK2AI
{
struct creInfo;
class AIGateway;

View File

@@ -17,7 +17,7 @@
#include "../../../lib/GameConstants.h"
#include "../../../lib/TerrainHandler.h"
namespace NKAI
namespace NK2AI
{
class StackUpgradeInfo
{

View File

@@ -15,7 +15,7 @@
#include "../../../lib/GameConstants.h"
#include "../../../lib/GameLibrary.h"
namespace NKAI
namespace NK2AI
{
class Nullkiller;

View File

@@ -13,7 +13,7 @@
#include "../../../lib/entities/building/CBuilding.h"
#include "../../../lib/IGameSettings.h"
namespace NKAI
namespace NK2AI
{
void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)

View File

@@ -12,7 +12,7 @@
#include "../AIUtility.h"
#include "../../../lib/ResourceSet.h"
namespace NKAI
namespace NK2AI
{
class Nullkiller;

View File

@@ -15,7 +15,7 @@
#include "../../../lib/callback/GameRandomizer.h"
#include "../../../lib/logging/VisualLogger.h"
namespace NKAI
namespace NK2AI
{
const HitMapInfo HitMapInfo::NoThreat;

View File

@@ -11,7 +11,7 @@
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
struct AIPath;

View File

@@ -15,7 +15,7 @@
#include "../../../lib/spells/ISpellMechanics.h"
#include "../../../lib/spells/adventure/TownPortalEffect.h"
namespace NKAI
namespace NK2AI
{
const SecondarySkillEvaluator HeroManager::wariorSkillsScores = SecondarySkillEvaluator(

View File

@@ -15,7 +15,7 @@
#include "../../../lib/GameConstants.h"
#include "../../../lib/GameLibrary.h"
namespace NKAI
namespace NK2AI
{
class DLL_EXPORT ISecondarySkillRule

View File

@@ -13,7 +13,7 @@
#include "../AIGateway.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
void ObjectCluster::addObject(const CGObjectInstance * obj, const AIPath & path, float priority)
@@ -220,7 +220,7 @@ void ObjectClusterizer::onObjectRemoved(ObjectInstanceID id)
vstd::erase_if_present(invalidated, id);
NKAI::ClusterMap::accessor cluster;
NK2AI::ClusterMap::accessor cluster;
if(blockedObjects.find(cluster, id))
{

View File

@@ -12,7 +12,7 @@
#include "../Pathfinding/AINodeStorage.h"
#include "../Engine/PriorityEvaluator.h"
namespace NKAI
namespace NK2AI
{
struct ClusterObjectInfo

View File

@@ -17,7 +17,7 @@
#include "../Goals/SaveResources.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../AIUtility.h"
#include "../Goals/CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -14,7 +14,7 @@
#include "../Goals/BuyArmy.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../AIUtility.h"
#include "../Goals/CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -16,7 +16,7 @@
#include "CaptureObjectsBehavior.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -14,7 +14,7 @@
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -16,7 +16,7 @@
#include "../Goals/Composition.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
struct ObjectCluster;

View File

@@ -22,7 +22,7 @@
#include "../Markers/DefendTown.h"
#include "../Goals/ExchangeSwapTownHeroes.h"
namespace NKAI
namespace NK2AI
{
const float THREAT_IGNORE_RATIO = 2;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
struct HitMapInfo;

View File

@@ -19,7 +19,7 @@
#include "../Goals/ExploreNeighbourTile.h"
#include "../Helpers/ExplorationHelper.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -20,7 +20,7 @@
#include "../AIUtility.h"
#include "../Goals/ExchangeSwapTownHeroes.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -14,7 +14,7 @@
#include "../Goals/RecruitHero.h"
#include "../Goals/ExecuteHeroChain.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -18,7 +18,7 @@
#include "../../../lib/mapObjects/CGResource.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -17,7 +17,7 @@
#include "lib/mapObjects/MapObjects.h" //for victory conditions
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -10,7 +10,7 @@
#include "../StdInc.h"
#include "AIMemory.h"
namespace NKAI
namespace NK2AI
{
void AIMemory::removeFromMemory(const CGObjectInstance * obj)

View File

@@ -12,7 +12,7 @@
#include "../AIUtility.h"
#include "../../../lib/mapObjects/MapObjects.h"
namespace NKAI
namespace NK2AI
{
class AIMemory

View File

@@ -21,7 +21,7 @@
#include "../Goals/Invalid.h"
#include "../Goals/Composition.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "../Goals/AbstractGoal.h"
namespace NKAI
namespace NK2AI
{
struct GoalHash

View File

@@ -14,7 +14,7 @@
#include "../../../lib/mapObjects/MapObjects.h"
#include "../AIGateway.h"
namespace NKAI
namespace NK2AI
{
constexpr float MIN_AI_STRENGTH = 0.5f; //lower when combat AI gets smarter

View File

@@ -21,7 +21,7 @@ class CArmedInstance;
VCMI_LIB_NAMESPACE_END
namespace NKAI
namespace NK2AI
{
class engineBase //subclasses create fuzzylite variables with "new" that are not freed - this is desired as fl::Engine wants to destroy these...

View File

@@ -16,7 +16,7 @@
#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
namespace NKAI
namespace NK2AI
{
ui64 FuzzyHelper::evaluateDanger(const int3 & tile, const CGHeroInstance * visitor, bool checkGuards)

View File

@@ -10,7 +10,7 @@
#pragma once
#include "FuzzyEngines.h"
namespace NKAI
namespace NK2AI
{
class Nullkiller;

View File

@@ -27,7 +27,7 @@
#include "../../lib/pathfinder/PathfinderCache.h"
#include "../../lib/pathfinder/PathfinderOptions.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -29,7 +29,7 @@ class PathfinderCache;
VCMI_LIB_NAMESPACE_END
namespace NKAI
namespace NK2AI
{
const float MIN_PRIORITY = 0.01f;

View File

@@ -32,7 +32,7 @@
#include "../Markers/ArmyUpgrade.h"
#include "../Markers/DefendTown.h"
namespace NKAI
namespace NK2AI
{
constexpr float MIN_CRITICAL_VALUE = 2.0f;

View File

@@ -20,7 +20,7 @@ VCMI_LIB_NAMESPACE_BEGIN
VCMI_LIB_NAMESPACE_END
namespace NKAI
namespace NK2AI
{
class BuildingInfo;

View File

@@ -21,7 +21,7 @@
#include "../../../lib/filesystem/Filesystem.h"
#include "../../../lib/json/JsonUtils.h"
namespace NKAI
namespace NK2AI
{
Settings::Settings(int difficultyLevel)
: maxRoamingHeroes(8),

View File

@@ -16,7 +16,7 @@ class ResourcePath;
VCMI_LIB_NAMESPACE_END
namespace NKAI
namespace NK2AI
{
class Settings
{

View File

@@ -13,7 +13,7 @@
#include "../../../lib/constants/StringConstants.h"
#include "../../../lib/entities/artifact/CArtifact.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -14,7 +14,7 @@
#include "../../../lib/mapObjects/CGHeroInstance.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -13,7 +13,7 @@
#include "../../../lib/spells/ISpellMechanics.h"
#include "../../../lib/spells/adventure/TownPortalEffect.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals

View File

@@ -12,7 +12,7 @@
#include "../AIGateway.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals

View File

@@ -14,7 +14,7 @@
#include "../../../lib/constants/StringConstants.h"
#include "../../../lib/entities/building/CBuilding.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -12,7 +12,7 @@
#include "CGoal.h"
#include "../Analyzers/BuildAnalyzer.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -14,7 +14,7 @@
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -11,7 +11,7 @@
#include "AbstractGoal.h"
namespace NKAI
namespace NK2AI
{
class AIGateway;

View File

@@ -15,7 +15,7 @@
#include "../Behaviors/CaptureObjectsBehavior.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -15,7 +15,7 @@
#include "../../../lib/mapObjects/CQuest.h"
#include "../../../lib/texts/CGeneralTextHandler.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Goals/CGoal.h"
#include "../../../lib/gameState/QuestInfo.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -14,7 +14,7 @@
#include "../../../lib/constants/StringConstants.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -13,7 +13,7 @@
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -11,7 +11,7 @@
#include "DismissHero.h"
#include "../AIGateway.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -13,7 +13,7 @@
#include "../AIGateway.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -12,7 +12,7 @@
#include "CGoal.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -12,7 +12,7 @@
#include "../AIGateway.h"
#include "../Engine/Nullkiller.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -12,7 +12,7 @@
#include "CGoal.h"
#include "../Pathfinding/AIPathfinder.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -14,7 +14,7 @@
#include "../Helpers/ExplorationHelper.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
class AIGateway;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -14,7 +14,7 @@
#include "../../../lib/constants/StringConstants.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -12,7 +12,7 @@
#include "../AIGateway.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -13,7 +13,7 @@
#include "../Engine/Nullkiller.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -14,7 +14,7 @@
#include "../Analyzers/ArmyManager.h"
#include "../Analyzers/DangerHitMapAnalyzer.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -10,7 +10,7 @@
#include "StdInc.h"
#include "Trade.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -11,7 +11,7 @@
#include "CGoal.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -11,7 +11,7 @@
#include "ArmyFormation.h"
#include "../../../lib/mapObjects/CGTownInstance.h"
namespace NKAI
namespace NK2AI
{
void ArmyFormation::rearrangeArmyForWhirlpool(const CGHeroInstance * hero)

View File

@@ -14,7 +14,7 @@
#include "../../../lib/GameConstants.h"
#include "../../../lib/GameLibrary.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -19,7 +19,7 @@
#include "../Behaviors/CaptureObjectsBehavior.h"
#include "../Goals/ExploreNeighbourTile.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -15,7 +15,7 @@
#include "../../../lib/GameLibrary.h"
#include "../Goals/AbstractGoal.h"
namespace NKAI
namespace NK2AI
{
class ExplorationHelper

View File

@@ -13,7 +13,7 @@
#include "../Engine/Nullkiller.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Pathfinding/AINodeStorage.h"
#include "../Analyzers/ArmyManager.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -13,7 +13,7 @@
#include "../Engine/Nullkiller.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -14,7 +14,7 @@
#include "../Analyzers/ArmyManager.h"
#include "../Analyzers/DangerHitMapAnalyzer.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -14,7 +14,7 @@
#include "../AIUtility.h"
#include "../Analyzers/ArmyManager.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -12,7 +12,7 @@
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -14,7 +14,7 @@
#include "../AIUtility.h"
#include "../Analyzers/ArmyManager.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -12,7 +12,7 @@
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
namespace NKAI
namespace NK2AI
{
namespace Goals
{

View File

@@ -13,7 +13,7 @@
#include "../Engine/Nullkiller.h"
#include "../AIUtility.h"
namespace NKAI
namespace NK2AI
{
using namespace Goals;

View File

@@ -13,7 +13,7 @@
#include "../Analyzers/ObjectClusterizer.h"
namespace NKAI
namespace NK2AI
{
struct HeroPtr;

View File

@@ -22,7 +22,7 @@
#include "../../../lib/IGameSettings.h"
#include "../../../lib/CPlayerState.h"
namespace NKAI
namespace NK2AI
{
std::shared_ptr<boost::multi_array<AIPathNode, 4>> AISharedStorage::shared;

View File

@@ -19,7 +19,7 @@ constexpr int NKAI_GRAPH_TRACE_LEVEL = 0; // To actually enable graph visualizat
#include "Actions/SpecialAction.h"
#include "Actors.h"
namespace NKAI
namespace NK2AI
{
namespace AIPathfinding
{

Some files were not shown because too many files have changed in this diff Show More