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Mod system improvement: Special buildings should work in the modders towns. Part II

This commit is contained in:
Dmitry Orlov
2020-10-19 22:38:06 +03:00
parent ff7fd2077a
commit 643cc00db6
11 changed files with 156 additions and 105 deletions

View File

@@ -169,7 +169,7 @@
"resourceSilo": { "id" : 15, "requires" : [ "marketplace" ], "produce": { "wood": 1, "ore": 1 } },
"blacksmith": { "id" : 16 },
"special1": { "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
"special1": { "type" : "defenceVisitingBonus", "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
"horde1": { "id" : 18, "upgrades" : "dwellingLvl1" },
"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
"ship": { "id" : 20, "upgrades" : "shipyard" },