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Mod system improvement: Special buildings should work in the modders towns. Part II
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@@ -158,7 +158,7 @@ public:
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void setProperty(ui8 what, ui32 val) override;
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void onHeroVisit (const CGHeroInstance * h) const override;
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CTownBonus (BuildingID index, CGTownInstance *TOWN);
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CTownBonus (BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN);
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CTownBonus () {};
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template <typename Handler> void serialize(Handler &h, const int version)
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@@ -262,6 +262,7 @@ public:
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void deserializationFix();
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void recreateBuildingsBonuses();
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///bid: param to bind a building with a bonus, subId: param to check if already built
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bool addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype = -1);
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bool addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, int subtype = -1);
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bool addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr &prop, int subtype = -1); //returns true if building is built and bonus has been added
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bool addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype = -1); //convienence version of above
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@@ -342,5 +343,7 @@ private:
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bool hasBuiltInOldWay(ETownType::ETownType type, BuildingID bid) const;
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bool addBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype = -1);
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bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
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bool tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
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void tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
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void tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID);
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void addTownBonuses();
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};
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