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Mod system improvement: Special buildings should work in the modders towns. Part II
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@ -170,7 +170,7 @@
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"resourceSilo": { "id" : 15, "requires" : [ "marketplace" ], "produce": { "ore": 1, "wood": 1 } },
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"blacksmith": { "id" : 16 },
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"special1": { "requires" : [ "shipyard" ] },
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"special1": { "type" : "lighthouse", "requires" : [ "shipyard" ] },
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"horde1": { "id" : 18, "upgrades" : "dwellingLvl3" },
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl3", "requires" : [ "horde1" ], "mode" : "auto" },
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"ship": { "id" : 20, "upgrades" : "shipyard" },
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@ -174,7 +174,7 @@
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
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"special2": { "type" : "manaVortex", "requires" : [ "mageGuild1" ] },
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"special3": { "type" : "portalOfSummoning" },
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"special4": { },
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"special4": { "type" : "experienceVisitingBonus" },
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"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},
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"dwellingLvl1": { "id" : 30, "requires" : [ "fort" ] },
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@ -169,7 +169,7 @@
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"resourceSilo": { "id" : 15, "requires" : [ "marketplace" ], "produce": { "wood": 1, "ore": 1 } },
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"blacksmith": { "id" : 16 },
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"special1": { "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
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"special1": { "type" : "defenceVisitingBonus", "requires" : [ "allOf", [ "townHall" ], [ "special2" ] ] },
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"horde1": { "id" : 18, "upgrades" : "dwellingLvl1" },
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
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"ship": { "id" : 20, "upgrades" : "shipyard" },
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@ -174,7 +174,7 @@
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
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"special2": { "type" : "spellPowerGarrisonBonus", "requires" : [ "fort" ] },
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"special3": { "type" : "castleGate", "requires" : [ "citadel" ] },
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"special4": { "requires" : [ "mageGuild1" ] },
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"special4": { "type" : "spellPowerVisitingBonus", "requires" : [ "mageGuild1" ] },
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"horde2": { "id" : 24, "upgrades" : "dwellingLvl3" },
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"horde2Upgr": { "id" : 25, "upgrades" : "dwellingUpLvl3", "requires" : [ "horde2" ], "mode" : "auto" },
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"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},
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@ -178,7 +178,7 @@
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"horde1": { "id" : 18, "upgrades" : "dwellingLvl2" },
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl2", "requires" : [ "horde1" ], "mode" : "auto" },
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"special2": { "type" : "fountainOfFortune", "upgrades" : "special1" },
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"special3": { "requires" : [ "horde1" ] },
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"special3": { "type" : "treasury", "requires" : [ "horde1" ] },
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"horde2": { "id" : 24, "upgrades" : "dwellingLvl5" },
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"horde2Upgr": { "id" : 25, "upgrades" : "dwellingUpLvl5", "requires" : [ "horde2" ], "mode" : "auto" },
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"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},
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@ -171,7 +171,7 @@
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
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"special2": { "type" : "freelancersGuild", "requires" : [ "marketplace" ] },
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"special3": { "type" : "ballistaYard", "requires" : [ "blacksmith" ] },
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"special4": { "requires" : [ "fort" ] },
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"special4": { "type" : "attackVisitingBonus", "requires" : [ "fort" ] },
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"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},
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"dwellingLvl1": { "id" : 30, "requires" : [ "fort" ] },
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@ -174,7 +174,7 @@
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"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl2", "requires" : [ "horde1" ], "mode" : "auto" },
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"special2": { "type" : "lookoutTower", "height" : "high", "requires" : [ "fort" ] },
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"special3": { "type" : "library", "requires" : [ "mageGuild1" ] },
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"special4": { "requires" : [ "mageGuild1" ] },
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"special4": { "type" : "knowledgeVisitingBonus", "requires" : [ "mageGuild1" ] },
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"grail": { "height" : "skyship", "produce" : { "gold": 5000 } },
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"dwellingLvl1": { "id" : 30, "requires" : [ "fort" ] },
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@ -85,6 +85,22 @@ public:
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return bid == BuildingID::MARKETPLACE || subId == BuildingSubID::ARTIFACT_MERCHANT || subId == BuildingSubID::FREELANCERS_GUILD;
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}
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STRONG_INLINE
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bool IsWeekBonus() const
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{
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return subId == BuildingSubID::STABLES || subId == BuildingSubID::MANA_VORTEX;
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}
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STRONG_INLINE
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bool IsVisitingBonus() const
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{
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return subId == BuildingSubID::ATTACK_VISITING_BONUS ||
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subId == BuildingSubID::DEFENSE_VISITING_BONUS ||
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subId == BuildingSubID::SPELL_POWER_VISITING_BONUS ||
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subId == BuildingSubID::KNOWLEDGE_VISITING_BONUS ||
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subId == BuildingSubID::EXPERIENCE_VISITING_BONUS;
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}
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/// input: faction, bid; output: subId, height;
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void update792(const BuildingID & bid, BuildingSubID::EBuildingSubID & subId, ETowerHeight & height);
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@ -442,11 +442,17 @@ namespace BuildingSubID
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ESCAPE_TUNNEL,
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FREELANCERS_GUILD,
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BALLISTA_YARD,
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HALL_OF_VALHALLA,
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ATTACK_VISITING_BONUS,
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MAGIC_UNIVERSITY,
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SPELL_POWER_GARRISON_BONUS,
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ATTACK_GARRISON_BONUS,
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DEFENSE_GARRISON_BONUS
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DEFENSE_GARRISON_BONUS,
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DEFENSE_VISITING_BONUS,
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SPELL_POWER_VISITING_BONUS,
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KNOWLEDGE_VISITING_BONUS,
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EXPERIENCE_VISITING_BONUS,
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LIGHTHOUSE,
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TREASURY
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};
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}
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@ -490,7 +496,14 @@ namespace MappedKeys
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{ "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
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{ "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
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{ "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
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{ "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL }
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{ "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
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{ "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
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{ "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
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{ "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
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{ "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
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{ "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
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{ "lighthouse", BuildingSubID::LIGHTHOUSE },
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{ "treasury", BuildingSubID::TREASURY }
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};
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}
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@ -744,18 +744,36 @@ bool CGTownInstance::townEnvisagesBuilding(BuildingSubID::EBuildingSubID subId)
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return town->getBuildingType(subId) != BuildingID::NONE;
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}
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//it does not check hasBuilt(...) because this check is in the OnHeroVisit handler
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bool CGTownInstance::tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID)
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//it does not check hasBuilt because this check is in the OnHeroVisit handler
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void CGTownInstance::tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID)
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{
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auto bid = town->getBuildingType(subID);
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if(bid == BuildingID::NONE)
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return false;
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bonusingBuildings.push_back(new COPWBonus(bid, subID, this));
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return true;
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if(bid != BuildingID::NONE)
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bonusingBuildings.push_back(new COPWBonus(bid, subID, this));
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}
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void CGTownInstance::tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID)
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{
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auto bid = town->getBuildingType(subID);
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if(bid != BuildingID::NONE)
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bonusingBuildings.push_back(new CTownBonus(bid, subID, this));
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}
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void CGTownInstance::addTownBonuses()
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{
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for(const auto & kvp : town->buildings)
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{
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if(kvp.second->IsVisitingBonus())
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bonusingBuildings.push_back(new CTownBonus(kvp.second->bid, kvp.second->subId, this));
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if(kvp.second->IsWeekBonus())
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bonusingBuildings.push_back(new COPWBonus(kvp.second->bid, kvp.second->subId, this));
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}
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}
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void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structures
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{
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blockVisit = true;
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@ -776,24 +794,7 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
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creatures[level].second.push_back(town->creatures[level][upgradeNum]);
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}
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}
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tryAddOnePerWeekBonus(BuildingSubID::STABLES);
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tryAddOnePerWeekBonus(BuildingSubID::MANA_VORTEX);
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switch (subID)
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{
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//add new visitable objects
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case ETownType::DUNGEON:
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case ETownType::TOWER:
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case ETownType::INFERNO:
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case ETownType::STRONGHOLD:
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bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_4, this));
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break;
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case ETownType::FORTRESS:
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bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_1, this));
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break;
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}
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//add special bonuses from buildings
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addTownBonuses(); //add special bonuses from buildings to the bonusingBuildings vector.
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recreateBuildingsBonuses();
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updateAppearance();
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}
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@ -803,18 +804,35 @@ void CGTownInstance::updateBonusingBuildings()
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if (this->town->faction != nullptr)
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{
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//firstly, update subtype for the Bonusing objects, which are already stored in the bonusing list
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for (auto building : bonusingBuildings)
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for (auto building : bonusingBuildings) //no garrison bonuses here, only week and visiting bonuses
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{
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switch (this->town->faction->index)
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{
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case ETownType::CASTLE:
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if (building->getBuildingType() == BuildingID::SPECIAL_2)
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building->setBuildingSubtype(BuildingSubID::STABLES);
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building->setBuildingSubtype(BuildingSubID::STABLES);
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break;
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case ETownType::DUNGEON:
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if(building->getBuildingType() == BuildingID::SPECIAL_2)
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building->setBuildingSubtype(BuildingSubID::MANA_VORTEX);
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else if(building->getBuildingType() == BuildingID::SPECIAL_4)
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building->setBuildingSubtype(BuildingSubID::EXPERIENCE_VISITING_BONUS);
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break;
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case ETownType::TOWER:
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building->setBuildingSubtype(BuildingSubID::KNOWLEDGE_VISITING_BONUS);
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break;
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case ETownType::STRONGHOLD:
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building->setBuildingSubtype(BuildingSubID::ATTACK_VISITING_BONUS);
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break;
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case ETownType::INFERNO:
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building->setBuildingSubtype(BuildingSubID::SPELL_POWER_VISITING_BONUS);
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break;
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case ETownType::FORTRESS:
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building->setBuildingSubtype(BuildingSubID::DEFENSE_VISITING_BONUS);
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break;
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}
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}
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@ -824,23 +842,24 @@ void CGTownInstance::updateBonusingBuildings()
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{
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auto & building = kvp.second;
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switch (building->subId)
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if(building->subId == BuildingSubID::PORTAL_OF_SUMMONING)
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{
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case BuildingSubID::PORTAL_OF_SUMMONING:
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if(!hasBuiltInOldWay(ETownType::DUNGEON, BuildingID::PORTAL_OF_SUMMON))
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creatures.resize(GameConstants::CREATURES_PER_TOWN + 1);
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break;
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///'hasBuilt' checking for COPW bonuses is in the COPWBonus::onHeroVisit
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case BuildingSubID::STABLES:
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if(getBonusingBuilding(building->subId) == nullptr)
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tryAddOnePerWeekBonus(BuildingSubID::STABLES);
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break;
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case BuildingSubID::MANA_VORTEX:
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if(getBonusingBuilding(building->subId) == nullptr)
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tryAddOnePerWeekBonus(BuildingSubID::MANA_VORTEX);
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break;
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continue;
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}
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if(!building->IsVisitingBonus() && !building->IsWeekBonus()) //it's not bonusing => nothing to handle
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continue;
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if(getBonusingBuilding(building->subId) != nullptr) //it's already added => already handled
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continue;
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///'hasBuilt' checking for bonuses is in the onHeroVisit handler
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if(building->IsWeekBonus())
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tryAddOnePerWeekBonus(building->subId);
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if(building->IsVisitingBonus())
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tryAddVisitingBonus(building->subId);
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}
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recreateBuildingsBonuses(); ///Clear all bonuses and recreate
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}
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@ -1180,11 +1199,11 @@ void CGTownInstance::recreateBuildingsBonuses()
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addBonusIfBuilt(BuildingSubID::SPELL_POWER_GARRISON_BONUS, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER);//works as Brimstone Clouds
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addBonusIfBuilt(BuildingSubID::ATTACK_GARRISON_BONUS, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK);//works as Blood Obelisk
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addBonusIfBuilt(BuildingSubID::DEFENSE_GARRISON_BONUS, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE);//works as Glyphs of Fear
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addBonusIfBuilt(BuildingSubID::LIGHTHOUSE, Bonus::SEA_MOVEMENT, +500, playerProp);
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if(subID == ETownType::CASTLE) //castle
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{
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addBonusIfBuilt(BuildingID::LIGHTHOUSE, Bonus::SEA_MOVEMENT, +500, playerProp);
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addBonusIfBuilt(BuildingID::GRAIL, Bonus::MORALE, +2, playerProp); //colossus
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addBonusIfBuilt(BuildingID::GRAIL, Bonus::MORALE, +2, playerProp); //colossus
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}
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else if(subID == ETownType::RAMPART) //rampart
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{
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@ -1215,14 +1234,14 @@ void CGTownInstance::recreateBuildingsBonuses()
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}
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}
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bool CGTownInstance::addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, int subtype)
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bool CGTownInstance::addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
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{
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BuildingID currentBid = BuildingID::NONE;
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std::ostringstream descr;
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for(const auto & bid : builtBuildings)
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{
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if (town->buildings.at(bid)->subId == subId)
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if(town->buildings.at(bid)->subId == subId)
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{
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descr << town->buildings.at(bid)->Name();
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currentBid = bid;
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@ -1230,12 +1249,12 @@ bool CGTownInstance::addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus:
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}
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}
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return currentBid == BuildingID::NONE ? false
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: addBonusImpl(currentBid, type, val, emptyPropagator, descr.str(), subtype);
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: addBonusImpl(currentBid, type, val, prop, descr.str(), subtype);
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}
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bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype)
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bool CGTownInstance::addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, int subtype)
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{
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return addBonusIfBuilt(building, type, val, emptyPropagator, subtype);
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return addBonusIfBuilt(subId, type, val, emptyPropagator, subtype);
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}
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bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
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@ -1248,6 +1267,11 @@ bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type,
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return addBonusImpl(building, type, val, prop, descr.str(), subtype);
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}
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bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype)
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{
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return addBonusIfBuilt(building, type, val, emptyPropagator, subtype);
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}
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bool CGTownInstance::addBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype)
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{
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auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, description, subtype);
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@ -1686,9 +1710,10 @@ void COPWBonus::onHeroVisit(const CGHeroInstance * h) const
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}
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}
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}
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CTownBonus::CTownBonus (BuildingID index, CGTownInstance *TOWN)
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CTownBonus::CTownBonus (BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN)
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{
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bID = index;
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bType = subId;
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town = TOWN;
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indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
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}
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@ -1699,64 +1724,58 @@ void CTownBonus::setProperty (ui8 what, ui32 val)
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visitors.insert(ObjectInstanceID(val));
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}
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void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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void CTownBonus::onHeroVisit(const CGHeroInstance * h) const
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{
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ObjectInstanceID heroID = h->id;
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if (town->hasBuilt(bID) && visitors.find(heroID) == visitors.end())
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{
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si32 mid=0;
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si32 mid = 0;
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si64 val = 0;
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InfoWindow iw;
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PrimarySkill::PrimarySkill what = PrimarySkill::ATTACK;
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switch (bID)
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switch (bType)
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{
|
||||
case BuildingID::SPECIAL_4:
|
||||
switch(town->subID)
|
||||
{
|
||||
case ETownType::TOWER: //wall
|
||||
what = PrimarySkill::KNOWLEDGE;
|
||||
val = 1;
|
||||
mid = 581;
|
||||
iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
|
||||
break;
|
||||
case ETownType::INFERNO: //order of fire
|
||||
what = PrimarySkill::SPELL_POWER;
|
||||
val = 1;
|
||||
mid = 582;
|
||||
iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
|
||||
break;
|
||||
case ETownType::STRONGHOLD://hall of Valhalla
|
||||
what = PrimarySkill::ATTACK;
|
||||
val = 1;
|
||||
mid = 584;
|
||||
iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
|
||||
break;
|
||||
case ETownType::DUNGEON://academy of battle scholars
|
||||
what = PrimarySkill::EXPERIENCE;
|
||||
val = static_cast<int>(h->calculateXp(1000));
|
||||
mid = 583;
|
||||
iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BuildingID::SPECIAL_1:
|
||||
switch(town->subID)
|
||||
{
|
||||
case ETownType::FORTRESS: //cage of warlords
|
||||
what = PrimarySkill::DEFENSE;
|
||||
val = 1;
|
||||
mid = 585;
|
||||
iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
|
||||
what = PrimarySkill::KNOWLEDGE;
|
||||
val = 1;
|
||||
mid = 581;
|
||||
iw.components.push_back(Component(Component::PRIM_SKILL, 3, 1, 0));
|
||||
break;
|
||||
|
||||
case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
|
||||
what = PrimarySkill::SPELL_POWER;
|
||||
val = 1;
|
||||
mid = 582;
|
||||
iw.components.push_back(Component(Component::PRIM_SKILL, 2, 1, 0));
|
||||
break;
|
||||
|
||||
case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
|
||||
what = PrimarySkill::ATTACK;
|
||||
val = 1;
|
||||
mid = 584;
|
||||
iw.components.push_back(Component(Component::PRIM_SKILL, 0, 1, 0));
|
||||
break;
|
||||
|
||||
case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
|
||||
what = PrimarySkill::EXPERIENCE;
|
||||
val = static_cast<int>(h->calculateXp(1000));
|
||||
mid = 583;
|
||||
iw.components.push_back(Component(Component::EXPERIENCE, 0, val, 0));
|
||||
break;
|
||||
|
||||
case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
|
||||
what = PrimarySkill::DEFENSE;
|
||||
val = 1;
|
||||
mid = 585;
|
||||
iw.components.push_back(Component(Component::PRIM_SKILL, 1, 1, 0));
|
||||
break;
|
||||
}
|
||||
assert(mid);
|
||||
iw.player = cb->getOwner(heroID);
|
||||
iw.text << VLC->generaltexth->allTexts[mid];
|
||||
cb->showInfoDialog(&iw);
|
||||
cb->changePrimSkill (cb->getHero(heroID), what, val);
|
||||
cb->changePrimSkill(cb->getHero(heroID), what, val);
|
||||
town->addHeroToStructureVisitors(h, indexOnTV);
|
||||
}
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ public:
|
||||
void setProperty(ui8 what, ui32 val) override;
|
||||
void onHeroVisit (const CGHeroInstance * h) const override;
|
||||
|
||||
CTownBonus (BuildingID index, CGTownInstance *TOWN);
|
||||
CTownBonus (BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN);
|
||||
CTownBonus () {};
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -262,6 +262,7 @@ public:
|
||||
void deserializationFix();
|
||||
void recreateBuildingsBonuses();
|
||||
///bid: param to bind a building with a bonus, subId: param to check if already built
|
||||
bool addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype = -1);
|
||||
bool addBonusIfBuilt(BuildingSubID::EBuildingSubID subId, Bonus::BonusType type, int val, int subtype = -1);
|
||||
bool addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr &prop, int subtype = -1); //returns true if building is built and bonus has been added
|
||||
bool addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype = -1); //convienence version of above
|
||||
@ -342,5 +343,7 @@ private:
|
||||
bool hasBuiltInOldWay(ETownType::ETownType type, BuildingID bid) const;
|
||||
bool addBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype = -1);
|
||||
bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
|
||||
bool tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void addTownBonuses();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user