mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-21 00:19:29 +02:00
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
This commit is contained in:
@ -142,7 +142,7 @@ void CServerHandler::resetStateForLobby(EStartMode mode, ESelectionScreen screen
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{
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std::string playerName = settings["general"]["playerName"].String();
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if(playerName == "Player")
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playerName = VLC->generaltexth->translate("core.genrltxt.434");
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playerName = LIBRARY->generaltexth->translate("core.genrltxt.434");
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localPlayerNames.push_back(playerName);
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}
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@ -228,7 +228,7 @@ void CServerHandler::onConnectionFailed(const std::string & errorMessage)
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{
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// remote server refused connection - show error message
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setState(EClientState::NONE);
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CInfoWindow::showInfoDialog(VLC->generaltexth->translate("vcmi.mainMenu.serverConnectionFailed"), {});
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CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnectionFailed"), {});
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}
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}
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@ -564,12 +564,12 @@ bool CServerHandler::validateGameStart(bool allowOnlyAI) const
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std::string errorMsg;
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if(!e.whatMissing().empty())
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{
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errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToEnable") + '\n';
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errorMsg += LIBRARY->generaltexth->translate("vcmi.server.errors.modsToEnable") + '\n';
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errorMsg += e.whatMissing();
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}
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if(!e.whatExcessive().empty())
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{
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errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToDisable") + '\n';
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errorMsg += LIBRARY->generaltexth->translate("vcmi.server.errors.modsToDisable") + '\n';
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errorMsg += e.whatExcessive();
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}
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showServerError(errorMsg);
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@ -892,7 +892,7 @@ void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> &
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{
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endGameplay();
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CMM->menu->switchToTab("main");
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showServerError(VLC->generaltexth->translate("vcmi.server.errors.disconnected"));
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showServerError(LIBRARY->generaltexth->translate("vcmi.server.errors.disconnected"));
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}
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else
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{
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@ -921,7 +921,7 @@ void CServerHandler::waitForServerShutdown()
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{
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if (getState() == EClientState::CONNECTING)
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{
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showServerError(VLC->generaltexth->translate("vcmi.server.errors.existingProcess"));
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showServerError(LIBRARY->generaltexth->translate("vcmi.server.errors.existingProcess"));
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setState(EClientState::CONNECTION_CANCELLED); // stop attempts to reconnect
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}
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logNetwork->error("Error: server failed to close correctly or crashed!");
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