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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Renamed LibClasses * VLC to GameLibrary * LIBRARY

This commit is contained in:
Ivan Savenko
2025-02-14 16:23:37 +00:00
parent 156de5b17e
commit 645b95ba02
287 changed files with 2032 additions and 2032 deletions

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "VCMI_Lib.h"
#include "GameLibrary.h"
#include "GameConstants.h"
#include "IGameSettings.h"
#include "bonuses/BonusList.h"
@ -35,7 +35,7 @@ TerrainId AFactionMember::getNativeTerrain() const
//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
return getBonusBearer()->hasBonusOfType(BonusType::TERRAIN_NATIVE)
? TerrainId::ANY_TERRAIN : getFactionID().toEntity(VLC)->getNativeTerrain();
? TerrainId::ANY_TERRAIN : getFactionID().toEntity(LIBRARY)->getNativeTerrain();
}
int32_t AFactionMember::magicResistance() const
@ -71,8 +71,8 @@ int AFactionMember::getMaxDamage(bool ranged) const
int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
{
int32_t maxGoodMorale = VLC->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) VLC->engineSettings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
int32_t maxGoodMorale = LIBRARY->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) LIBRARY->engineSettings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
{
@ -100,8 +100,8 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
{
int32_t maxGoodLuck = VLC->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) VLC->engineSettings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
int32_t maxGoodLuck = LIBRARY->engineSettings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) LIBRARY->engineSettings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
{