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Renamed LibClasses * VLC to GameLibrary * LIBRARY
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@@ -379,7 +379,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
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int maxAIValue = 0;
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const CCreature * mostStrong = nullptr;
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for(const auto & creature : VLC->creh->objects)
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for(const auto & creature : LIBRARY->creh->objects)
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{
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if(creature->getFactionID() == factionIndex && static_cast<int>(creature->getAIValue()) > maxAIValue)
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{
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