mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Renamed LibClasses * VLC to GameLibrary * LIBRARY
This commit is contained in:
@@ -24,7 +24,7 @@
|
||||
#include "texts/CGeneralTextHandler.h"
|
||||
#include "texts/CLegacyConfigParser.h"
|
||||
#include "texts/TextOperations.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "GameLibrary.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@@ -63,7 +63,7 @@ std::string CSkill::getNameTextID() const
|
||||
|
||||
std::string CSkill::getNameTranslated() const
|
||||
{
|
||||
return VLC->generaltexth->translate(getNameTextID());
|
||||
return LIBRARY->generaltexth->translate(getNameTextID());
|
||||
}
|
||||
|
||||
std::string CSkill::getJsonKey() const
|
||||
@@ -84,7 +84,7 @@ std::string CSkill::getDescriptionTextID(int level) const
|
||||
|
||||
std::string CSkill::getDescriptionTranslated(int level) const
|
||||
{
|
||||
return VLC->generaltexth->translate(getDescriptionTextID(level));
|
||||
return LIBRARY->generaltexth->translate(getDescriptionTextID(level));
|
||||
}
|
||||
|
||||
void CSkill::registerIcons(const IconRegistar & cb) const
|
||||
@@ -220,7 +220,7 @@ std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, c
|
||||
skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
|
||||
skill->special = json["special"].Bool();
|
||||
|
||||
VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);
|
||||
LIBRARY->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);
|
||||
switch(json["gainChance"].getType())
|
||||
{
|
||||
case JsonNode::JsonType::DATA_INTEGER:
|
||||
@@ -245,7 +245,7 @@ std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, c
|
||||
skill->addNewBonus(bonus, level);
|
||||
}
|
||||
CSkill::LevelInfo & skillAtLevel = skill->at(level);
|
||||
VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"]);
|
||||
LIBRARY->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"]);
|
||||
skillAtLevel.iconSmall = levelNode["images"]["small"].String();
|
||||
skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
|
||||
skillAtLevel.iconLarge = levelNode["images"]["large"].String();
|
||||
|
||||
Reference in New Issue
Block a user