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Renamed LibClasses * VLC to GameLibrary * LIBRARY
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@@ -167,7 +167,7 @@ std::string CStack::nodeName() const
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oss << owner.toString();
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oss << " battle stack [" << ID << "]: " << getCount() << " of ";
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if(typeID.hasValue())
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oss << typeID.toEntity(VLC)->getJsonKey();
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oss << typeID.toEntity(LIBRARY)->getJsonKey();
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else
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oss << "[UNDEFINED TYPE]";
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@@ -306,7 +306,7 @@ bool CStack::isMeleeAttackPossible(const battle::Unit * attacker, const battle::
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std::string CStack::getName() const
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{
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return (getCount() == 1) ? typeID.toEntity(VLC)->getNameSingularTranslated() : typeID.toEntity(VLC)->getNamePluralTranslated(); //War machines can't use base
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return (getCount() == 1) ? typeID.toEntity(LIBRARY)->getNameSingularTranslated() : typeID.toEntity(LIBRARY)->getNamePluralTranslated(); //War machines can't use base
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}
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bool CStack::canBeHealed() const
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@@ -422,7 +422,7 @@ void CStack::postDeserialize(const CArmedInstance * army, const SlotID & extSlot
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else if(!army || extSlot == SlotID() || !army->hasStackAtSlot(extSlot))
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{
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base = nullptr;
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logGlobal->warn("%s doesn't have a base stack!", typeID.toEntity(VLC)->getNameSingularTranslated());
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logGlobal->warn("%s doesn't have a base stack!", typeID.toEntity(LIBRARY)->getNameSingularTranslated());
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}
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else
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{
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