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https://github.com/vcmi/vcmi.git
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Renamed LibClasses * VLC
to GameLibrary * LIBRARY
This commit is contained in:
222
lib/GameLibrary.cpp
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222
lib/GameLibrary.cpp
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/*
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* GameLibrary.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GameLibrary.h"
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#include "CArtHandler.h"
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#include "CBonusTypeHandler.h"
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#include "CCreatureHandler.h"
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#include "CConfigHandler.h"
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#include "RoadHandler.h"
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#include "RiverHandler.h"
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#include "TerrainHandler.h"
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#include "spells/CSpellHandler.h"
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#include "spells/effects/Registry.h"
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#include "CSkillHandler.h"
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#include "entities/faction/CTownHandler.h"
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#include "entities/hero/CHeroClassHandler.h"
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#include "entities/hero/CHeroHandler.h"
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#include "texts/CGeneralTextHandler.h"
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#include "modding/CModHandler.h"
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#include "modding/IdentifierStorage.h"
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#include "modding/CModVersion.h"
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#include "IGameEventsReceiver.h"
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#include "CStopWatch.h"
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#include "VCMIDirs.h"
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#include "filesystem/Filesystem.h"
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#include "CConsoleHandler.h"
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#include "rmg/CRmgTemplateStorage.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "mapObjects/ObstacleSetHandler.h"
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#include "mapping/CMapEditManager.h"
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#include "ScriptHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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#include "GameSettings.h"
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VCMI_LIB_NAMESPACE_BEGIN
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GameLibrary * LIBRARY = nullptr;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
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{
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console = Console;
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LIBRARY = new GameLibrary();
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LIBRARY->loadFilesystem(extractArchives);
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settings.init("config/settings.json", "vcmi:settings");
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persistentStorage.init("config/persistentStorage.json", "");
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LIBRARY->loadModFilesystem();
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}
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DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
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{
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LIBRARY->init(onlyEssential);
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}
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const ArtifactService * GameLibrary::artifacts() const
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{
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return arth.get();
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}
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const CreatureService * GameLibrary::creatures() const
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{
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return creh.get();
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}
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const FactionService * GameLibrary::factions() const
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{
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return townh.get();
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}
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const HeroClassService * GameLibrary::heroClasses() const
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{
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return heroclassesh.get();
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}
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const HeroTypeService * GameLibrary::heroTypes() const
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{
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return heroh.get();
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}
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#if SCRIPTING_ENABLED
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const scripting::Service * LibClasses::scripts() const
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{
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return scriptHandler.get();
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}
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#endif
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const spells::Service * GameLibrary::spells() const
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{
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return spellh.get();
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}
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const SkillService * GameLibrary::skills() const
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{
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return skillh.get();
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}
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const IBonusTypeHandler * GameLibrary::getBth() const
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{
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return bth.get();
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}
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const CIdentifierStorage * GameLibrary::identifiers() const
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{
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return identifiersHandler.get();
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}
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const spells::effects::Registry * GameLibrary::spellEffects() const
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{
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return spells::effects::GlobalRegistry::get();
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}
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spells::effects::Registry * GameLibrary::spellEffects()
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{
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return spells::effects::GlobalRegistry::get();
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}
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const BattleFieldService * GameLibrary::battlefields() const
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{
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return battlefieldsHandler.get();
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}
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const ObstacleService * GameLibrary::obstacles() const
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{
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return obstacleHandler.get();
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}
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const IGameSettings * GameLibrary::engineSettings() const
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{
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return settingsHandler.get();
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}
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void GameLibrary::loadFilesystem(bool extractArchives)
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{
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CStopWatch loadTime;
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CResourceHandler::initialize();
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logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
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CResourceHandler::load("config/filesystem.json", extractArchives);
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logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
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}
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void GameLibrary::loadModFilesystem()
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{
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CStopWatch loadTime;
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modh = std::make_unique<CModHandler>();
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identifiersHandler = std::make_unique<CIdentifierStorage>();
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logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
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modh->loadModFilesystems();
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logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
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}
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template <class Handler> void createHandler(std::shared_ptr<Handler> & handler)
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{
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handler = std::make_shared<Handler>();
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}
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void GameLibrary::init(bool onlyEssential)
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{
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createHandler(settingsHandler);
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modh->initializeConfig();
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createHandler(generaltexth);
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createHandler(bth);
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createHandler(roadTypeHandler);
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createHandler(riverTypeHandler);
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createHandler(terrainTypeHandler);
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createHandler(heroh);
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createHandler(heroclassesh);
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createHandler(arth);
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createHandler(creh);
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createHandler(townh);
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createHandler(biomeHandler);
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createHandler(objh);
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createHandler(objtypeh);
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createHandler(spellh);
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createHandler(skillh);
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createHandler(terviewh);
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createHandler(tplh); //templates need already resolved identifiers (refactor?)
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#if SCRIPTING_ENABLED
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createHandler(scriptHandler);
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#endif
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createHandler(battlefieldsHandler);
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createHandler(obstacleHandler);
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modh->load();
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modh->afterLoad(onlyEssential);
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}
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#if SCRIPTING_ENABLED
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void LibClasses::scriptsLoaded()
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{
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scriptHandler->performRegistration(this);
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}
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#endif
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GameLibrary::GameLibrary() = default;
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GameLibrary::~GameLibrary() = default;
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std::shared_ptr<CContentHandler> GameLibrary::getContent() const
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{
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return modh->content;
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}
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void GameLibrary::setContent(std::shared_ptr<CContentHandler> content)
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{
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modh->content = std::move(content);
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}
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VCMI_LIB_NAMESPACE_END
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