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Renamed LibClasses * VLC to GameLibrary * LIBRARY
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@@ -162,7 +162,7 @@ void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::
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{
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for (auto const & spellID : gs->map->allowedSpells)
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{
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const auto * spell = spellID.toEntity(VLC);
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const auto * spell = spellID.toEntity(LIBRARY);
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if (!isAllowed(spellID))
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continue;
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