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synced 2025-11-27 22:49:25 +02:00
Renamed LibClasses * VLC to GameLibrary * LIBRARY
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@@ -126,7 +126,7 @@ void CGObjectInstance::setType(MapObjectID newID, MapObjectSubID newSubID)
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//recalculate blockvis tiles - new appearance might have different blockmap than before
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cb->gameState()->map->removeBlockVisTiles(this, true);
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auto handler = VLC->objtypeh->getHandlerFor(newID, newSubID);
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auto handler = LIBRARY->objtypeh->getHandlerFor(newID, newSubID);
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if(!handler->getTemplates(tile.getTerrainID()).empty())
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{
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@@ -189,7 +189,7 @@ void CGObjectInstance::setProperty( ObjProperty what, ObjPropertyID identifier )
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TObjectTypeHandler CGObjectInstance::getObjectHandler() const
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{
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return VLC->objtypeh->getHandlerFor(ID, subID);
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return LIBRARY->objtypeh->getHandlerFor(ID, subID);
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}
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std::string CGObjectInstance::getTypeName() const
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@@ -235,12 +235,12 @@ void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDura
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std::string CGObjectInstance::getObjectName() const
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{
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return VLC->objtypeh->getObjectName(ID, subID);
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return LIBRARY->objtypeh->getObjectName(ID, subID);
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}
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std::optional<AudioPath> CGObjectInstance::getAmbientSound(vstd::RNG & rng) const
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{
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const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
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const auto & sounds = LIBRARY->objtypeh->getObjectSounds(ID, subID).ambient;
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if(!sounds.empty())
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return sounds.front(); // TODO: Support randomization of ambient sounds
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@@ -249,7 +249,7 @@ std::optional<AudioPath> CGObjectInstance::getAmbientSound(vstd::RNG & rng) cons
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std::optional<AudioPath> CGObjectInstance::getVisitSound(vstd::RNG & rng) const
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{
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const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
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const auto & sounds = LIBRARY->objtypeh->getObjectSounds(ID, subID).visit;
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if(!sounds.empty())
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return *RandomGeneratorUtil::nextItem(sounds, rng);
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@@ -258,7 +258,7 @@ std::optional<AudioPath> CGObjectInstance::getVisitSound(vstd::RNG & rng) const
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std::optional<AudioPath> CGObjectInstance::getRemovalSound(vstd::RNG & rng) const
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{
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const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
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const auto & sounds = LIBRARY->objtypeh->getObjectSounds(ID, subID).removal;
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if(!sounds.empty())
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return *RandomGeneratorUtil::nextItem(sounds, rng);
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@@ -269,7 +269,7 @@ std::string CGObjectInstance::getHoverText(PlayerColor player) const
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{
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auto text = getObjectName();
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if (tempOwner.isValidPlayer())
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text += "\n" + VLC->generaltexth->arraytxt[23 + tempOwner.getNum()];
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text += "\n" + LIBRARY->generaltexth->arraytxt[23 + tempOwner.getNum()];
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return text;
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}
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@@ -402,7 +402,7 @@ void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
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BattleField CGObjectInstance::getBattlefield() const
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{
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return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
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return LIBRARY->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
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}
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const IOwnableObject * CGObjectInstance::asOwnable() const
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