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Renamed LibClasses * VLC
to GameLibrary * LIBRARY
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@ -12,7 +12,7 @@
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#include "MapFormat.h"
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#include "../VCMI_Lib.h"
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#include "../GameLibrary.h"
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#include "../entities/faction/CTownHandler.h"
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#include "../entities/hero/CHeroHandler.h"
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#include "../json/JsonUtils.h"
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@ -30,7 +30,7 @@ PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
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{
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allowedFactions = VLC->townh->getAllowedFactions();
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allowedFactions = LIBRARY->townh->getAllowedFactions();
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}
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FactionID PlayerInfo::defaultCastle() const
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@ -130,7 +130,7 @@ CMapHeader::CMapHeader()
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, areAnyPlayers(false)
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{
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setupEvents();
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allowedHeroes = VLC->heroh->getDefaultAllowed();
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allowedHeroes = LIBRARY->heroh->getDefaultAllowed();
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players.resize(PlayerColor::PLAYER_LIMIT_I);
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}
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@ -203,7 +203,7 @@ void CMapHeader::registerMapStrings()
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std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized)
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{
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return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext));
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return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, LIBRARY->modh->getModLanguage(modContext));
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}
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std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language)
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