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Renamed LibClasses * VLC to GameLibrary * LIBRARY
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@@ -38,7 +38,7 @@
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../rmg/CRmgTemplateStorage.h"
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#include "../spells/CSpellHandler.h"
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#include "../VCMI_Lib.h"
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#include "../GameLibrary.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -204,8 +204,8 @@ void ContentTypeHandler::afterLoadFinalization()
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for (auto const & modID : conflictingMods)
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{
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resolvedConflicts.merge(VLC->modh->getModDependencies(modID));
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resolvedConflicts.merge(VLC->modh->getModEnabledSoftDependencies(modID));
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resolvedConflicts.merge(LIBRARY->modh->getModDependencies(modID));
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resolvedConflicts.merge(LIBRARY->modh->getModEnabledSoftDependencies(modID));
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}
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vstd::erase_if(conflictingMods, [&resolvedConflicts](const std::string & entry){ return resolvedConflicts.count(entry);});
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@@ -239,24 +239,24 @@ void ContentTypeHandler::afterLoadFinalization()
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void CContentHandler::init()
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{
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handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(VLC->heroclassesh.get(), "heroClass")));
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handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth.get(), "artifact")));
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handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh.get(), "creature")));
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handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh.get(), "faction")));
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handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh.get(), "object")));
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handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh.get(), "hero")));
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handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh.get(), "spell")));
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handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh.get(), "skill")));
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handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh.get(), "template")));
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handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass")));
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handlers.insert(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
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handlers.insert(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature")));
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handlers.insert(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction")));
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handlers.insert(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object")));
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handlers.insert(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero")));
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handlers.insert(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell")));
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handlers.insert(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill")));
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handlers.insert(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template")));
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#if SCRIPTING_ENABLED
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handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler.get(), "script")));
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handlers.insert(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script")));
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#endif
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handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler.get(), "battlefield")));
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handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler.get(), "terrain")));
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handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler.get(), "river")));
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handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler.get(), "road")));
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handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler.get(), "obstacle")));
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handlers.insert(std::make_pair("biomes", ContentTypeHandler(VLC->biomeHandler.get(), "biome")));
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handlers.insert(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield")));
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handlers.insert(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain")));
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handlers.insert(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river")));
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handlers.insert(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road")));
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handlers.insert(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle")));
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handlers.insert(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
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}
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bool CContentHandler::preloadData(const ModDescription & mod, bool validate)
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