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Renamed LibClasses * VLC to GameLibrary * LIBRARY

This commit is contained in:
Ivan Savenko
2025-02-14 16:23:37 +00:00
parent 156de5b17e
commit 645b95ba02
287 changed files with 2032 additions and 2032 deletions

View File

@ -747,7 +747,7 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
CreatureID creId = CreatureID::NONE;
int amount = 0;
std::vector<CreatureID> possibleCreatures;
for(auto const & cre : VLC->creh->objects)
for(auto const & cre : LIBRARY->creh->objects)
{
if(cre->special)
continue;
@ -763,17 +763,17 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
if(!possibleCreatures.empty())
{
creId = *RandomGeneratorUtil::nextItem(possibleCreatures, zone.getRand());
amount = strength / creId.toEntity(VLC)->getAIValue();
amount = strength / creId.toEntity(LIBRARY)->getAIValue();
if (amount >= 4)
amount = static_cast<int>(amount * zone.getRand().nextDouble(0.75, 1.25));
}
else //just pick any available creature
{
creId = CreatureID::AZURE_DRAGON; //Azure Dragon
amount = strength / creId.toEntity(VLC)->getAIValue();
amount = strength / creId.toEntity(LIBRARY)->getAIValue();
}
auto guardFactory = VLC->objtypeh->getHandlerFor(Obj::MONSTER, creId);
auto guardFactory = LIBRARY->objtypeh->getHandlerFor(Obj::MONSTER, creId);
auto * guard = dynamic_cast<CGCreature *>(guardFactory->create(map.mapInstance->cb, nullptr));
guard->character = CGCreature::HOSTILE;