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Renamed LibClasses * VLC
to GameLibrary * LIBRARY
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@ -21,7 +21,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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//must be instantiated in .cpp file for access to complete types of all member fields
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CSerializer::~CSerializer() = default;
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void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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void CSerializer::addStdVecItems(CGameState *gs, GameLibrary *lib)
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{
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
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[](const CGObjectInstance &obj){ return obj.id; });
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