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Renamed LibClasses * VLC to GameLibrary * LIBRARY

This commit is contained in:
Ivan Savenko
2025-02-14 16:23:37 +00:00
parent 156de5b17e
commit 645b95ba02
287 changed files with 2032 additions and 2032 deletions

View File

@@ -167,11 +167,11 @@ BattleID BattleProcessor::setupBattle(int3 tile, BattleSideArray<const CArmedIns
if (town)
{
const TerrainType* terrainData = VLC->terrainTypeHandler->getById(terrain);
const TerrainType* terrainData = LIBRARY->terrainTypeHandler->getById(terrain);
battlefieldType = BattleField(*RandomGeneratorUtil::nextItem(terrainData->battleFields, gameHandler->getRandomGenerator()));
}
else if (heroes[BattleSide::ATTACKER] && heroes[BattleSide::ATTACKER]->boat && heroes[BattleSide::DEFENDER] && heroes[BattleSide::DEFENDER]->boat)
battlefieldType = BattleField(*VLC->identifiers()->getIdentifier("core", "battlefield.ship_to_ship"));
battlefieldType = BattleField(*LIBRARY->identifiers()->getIdentifier("core", "battlefield.ship_to_ship"));
//send info about battles
BattleStart bs;