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Renamed LibClasses * VLC to GameLibrary * LIBRARY
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@@ -17,7 +17,7 @@
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/int3.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/GameLibrary.h"
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TEST(MapManager, DrawTerrain_Type)
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@@ -133,7 +133,7 @@ TEST(MapManager, DrawTerrain_View)
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const auto & id = patternParts[1];
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// Get mapping range
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const auto & pattern = VLC->terviewh->getTerrainViewPatternById(groupStr, id);
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const auto & pattern = LIBRARY->terviewh->getTerrainViewPatternById(groupStr, id);
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const auto & mapping = pattern->get().mapping;
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const auto & positionsNode = node["pos"].Vector();
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