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https://github.com/vcmi/vcmi.git
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template search
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@@ -138,6 +138,8 @@
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"vcmi.lobby.deleteFile" : "Do you want to delete following file?",
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"vcmi.lobby.deleteFolder" : "Do you want to delete following folder?",
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"vcmi.lobby.deleteMode" : "Switch to delete mode and back",
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"vcmi.lobby.templatesSelect.hover" : "Templates",
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"vcmi.lobby.templatesSelect.help" : "Search and select template",
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"vcmi.broadcast.failedLoadGame" : "Failed to load game",
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"vcmi.broadcast.command" : "Use '!help' to list available commands",
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@@ -138,6 +138,8 @@
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"vcmi.lobby.deleteFile" : "Möchtet Ihr folgende Datei löschen?",
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"vcmi.lobby.deleteFolder" : "Möchtet Ihr folgenden Ordner löschen?",
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"vcmi.lobby.deleteMode" : "In den Löschmodus wechseln und zurück",
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"vcmi.lobby.templatesSelect.hover" : "Templates",
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"vcmi.lobby.templatesSelect.help" : "Suche und wähle Template aus",
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"vcmi.broadcast.failedLoadGame" : "Spiel konnte nicht geladen werden",
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"vcmi.broadcast.command" : "Benutze '!help' um alle verfügbaren Befehle aufzulisten",
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@@ -43,7 +43,8 @@
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#include "../../lib/serializer/JsonDeserializer.h"
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RandomMapTab::RandomMapTab():
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InterfaceObjectConfigurable()
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InterfaceObjectConfigurable(),
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templateIndex(0)
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{
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recActions = 0;
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mapGenOptions = std::make_shared<CMapGenOptions>();
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@@ -164,6 +165,20 @@ RandomMapTab::RandomMapTab():
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return readText(variables["randomTemplate"]);
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return std::string("");
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};
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w->addCallback([this]()
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{
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std::vector<std::string> texts;
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texts.push_back(readText(variables["randomTemplate"]));
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for(auto & t : LIBRARY->tplh->getTemplates())
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texts.push_back(t->getName());
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ENGINE->windows().popWindows(1); // no real dropdown...
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ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.hover"), LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.help"), [this](int index){
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widget<ComboBox>("templateList")->setItem(index);
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templateIndex = index;
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}, templateIndex, std::vector<std::shared_ptr<IImage>>(), true);
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});
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}
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loadOptions();
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@@ -55,6 +55,8 @@ private:
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std::set<int> playerTeamsAllowed;
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std::set<int> compCountAllowed;
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std::set<int> compTeamsAllowed;
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int templateIndex;
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};
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class TeamAlignmentsWidget: public InterfaceObjectConfigurable
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@@ -86,7 +86,7 @@ std::shared_ptr<CPicture> CWindowObject::createBg(const ImagePath & imageName, b
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return nullptr;
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auto image = std::make_shared<CPicture>(imageName, Point(0,0), EImageBlitMode::OPAQUE);
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if(playerColored)
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if(playerColored && GAME->interface())
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image->setPlayerColor(GAME->interface()->playerID);
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return image;
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}
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