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Just the notes
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@ -160,6 +160,10 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->howManyTeams = playersToGen;
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//FIXME: Assign all human-controlled colors in first place
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//TODO: Where are human / CPU players toggled in player configuration?
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//TODO: Get human player count
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std::set<TeamID> occupiedTeams;
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for(int i = 0; i < playersToGen; ++i)
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{
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@ -171,6 +171,7 @@ void CMapGenOptions::resetPlayersMap()
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else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
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|| (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
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{
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//FIXME: Allow humans to choose any color, even from the end of teh list
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playerType = EPlayerType::COMP_ONLY;
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}
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player.setPlayerType(playerType);
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