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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -2,7 +2,7 @@
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#include "Fuzzy.h"
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#include <limits>
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../CCallback.h"
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