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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@ -6,7 +6,7 @@
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/CModHandler.h"
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#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/CGameState.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CTownHandler.h"
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