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Finally shattered CObjectHandler.cpp into tiny bits

- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
This commit is contained in:
Ivan Savenko
2014-06-05 19:52:14 +03:00
parent 0afdfa529c
commit 652ceb2bde
71 changed files with 7730 additions and 7354 deletions

View File

@ -11,11 +11,11 @@
#include "gui/CCursorHandler.h"
#include "CAnimation.h"
#include "CDefHandler.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
//#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/mapObjects/CObjectHandler.h"
//#include "../lib/mapObjects/CObjectHandler.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/JsonNode.h"