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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -16,11 +16,13 @@
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CSpellHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "mapObjects/MapObjects.h"
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#include "NetPacksBase.h"
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#include "GameConstants.h"
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#include "CRandomGenerator.h"
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#include "mapObjects/CObjectClassesHandler.h"
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using namespace boost::assign;
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// Note: list must match entries in ArtTraits.txt
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