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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -9,6 +9,8 @@
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#include "CModHandler.h"
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#include "StringConstants.h"
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#include "mapObjects/CObjectClassesHandler.h"
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using namespace boost::assign;
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/*
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