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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -14,7 +14,7 @@
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#include "IGameCallback.h"
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#include "ResourceSet.h"
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#include "int3.h"
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#include "mapObjects/CObjectHandler.h"
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//#include "mapObjects/CObjectHandler.h"
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#include "CRandomGenerator.h"
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/*
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