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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@ -7,11 +7,11 @@
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#include "GameConstants.h"
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#include "StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "CObjectHandler.h"
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#include "CModHandler.h"
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#include "JsonNode.h"
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#include "CRewardableConstructor.h"
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#include "MapObjects.h"
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/*
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* CObjectClassesHandler.cpp, part of VCMI engine
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