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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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#pragma once
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#include "GameConstants.h"
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#include "../lib/ConstTransitivePtr.h"
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#include "IHandlerBase.h"
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#include "ObjectTemplate.h"
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#include "../GameConstants.h"
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#include "../ConstTransitivePtr.h"
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#include "../IHandlerBase.h"
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/*
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* CObjectClassesHandler.h, part of VCMI engine
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*
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