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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -15,6 +15,8 @@
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#include "../client/CSoundBase.h"
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#include "NetPacks.h"
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#include "CObjectClassesHandler.h"
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bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
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{
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if (dayOfWeek != 0)
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