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Finally shattered CObjectHandler.cpp into tiny bits

- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
This commit is contained in:
Ivan Savenko
2014-06-05 19:52:14 +03:00
parent 0afdfa529c
commit 652ceb2bde
71 changed files with 7730 additions and 7354 deletions

View File

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#pragma once
/*
* MapObjects.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// Helper header that includes all map objects, similar to old CObjectHandler.h
// Possible TODO - remove this header after CObjectHandler.cpp will be fully split into smaller files
#include "CObjectHandler.h"
#include "CGArmedInstance.h"
#include "CGBank.h"
#include "CGHeroInstance.h"
#include "CGMarket.h"
#include "CGTownInstance.h"
#include "CGPandoraBox.h"
#include "CRewardableObject.h"
#include "MiscObjects.h"
#include "CQuest.h"