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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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25
lib/mapObjects/MapObjects.h
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25
lib/mapObjects/MapObjects.h
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#pragma once
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/*
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* MapObjects.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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// Helper header that includes all map objects, similar to old CObjectHandler.h
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// Possible TODO - remove this header after CObjectHandler.cpp will be fully split into smaller files
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#include "CObjectHandler.h"
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#include "CGArmedInstance.h"
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#include "CGBank.h"
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#include "CGHeroInstance.h"
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#include "CGMarket.h"
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#include "CGTownInstance.h"
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#include "CGPandoraBox.h"
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#include "CRewardableObject.h"
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#include "MiscObjects.h"
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#include "CQuest.h"
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