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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -7,6 +7,7 @@
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#include "../CTownHandler.h"
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#include "../CHeroHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSpellHandler.h"
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#include "CMapEditManager.h"
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