mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
This commit is contained in:
@@ -12,7 +12,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../mapObjects/MiscObjects.h" // To serialize static props
|
||||
#include "../mapObjects/CQuest.h" // To serialize static props
|
||||
#include "../mapObjects/CGTownInstance.h" // To serialize static props
|
||||
#include "../ResourceSet.h"
|
||||
#include "../int3.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
Reference in New Issue
Block a user