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Finally shattered CObjectHandler.cpp into tiny bits

- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
This commit is contained in:
Ivan Savenko
2014-06-05 19:52:14 +03:00
parent 0afdfa529c
commit 652ceb2bde
71 changed files with 7730 additions and 7354 deletions

View File

@@ -12,7 +12,9 @@
#pragma once
#include "../ConstTransitivePtr.h"
#include "../mapObjects/CObjectHandler.h"
#include "../mapObjects/MiscObjects.h" // To serialize static props
#include "../mapObjects/CQuest.h" // To serialize static props
#include "../mapObjects/CGTownInstance.h" // To serialize static props
#include "../ResourceSet.h"
#include "../int3.h"
#include "../GameConstants.h"