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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@ -4,6 +4,7 @@
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#include "../JsonNode.h"
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#include "../filesystem/Filesystem.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../VCMI_Lib.h"
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MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
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