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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@@ -4,14 +4,13 @@
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#include "../NetPacks.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../mapObjects/CRewardableObject.h"
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#include "../CGameState.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../CModHandler.h" //needed?
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CRewardableConstructor.h"
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#include "../mapObjects/MapObjects.h"
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/*
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* RegisterTypes.h, part of VCMI engine
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