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Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
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@ -5,8 +5,8 @@
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#include "../VCMI_Lib.h"
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#include "../CGeneralTextHandler.h"
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#include "../mapping/CMapEditManager.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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//#include "../mapObjects/CObjectHandler.h"
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//#include "../mapObjects/CObjectClassesHandler.h"
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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#include "../filesystem/Filesystem.h"
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