mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects directory - CObjectHandler itself now contains only core classes (Handler itself, CGObject and interfaces) - Cleaned up excessive #include's through whole project
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include "../lib/NetPacks.h"
|
||||
|
||||
#include "CGameHandler.h"
|
||||
#include "../lib/mapObjects/CObjectHandler.h"
|
||||
//#include "../lib/mapObjects/CObjectHandler.h"
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/CGameState.h"
|
||||
|
||||
Reference in New Issue
Block a user