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* servers will not allow using out-of-range slots ( #1061 )
* server won't crash on some scenarios when they're used * fixed some minor discrepancies with creature placement in creature banks
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@@ -348,7 +348,7 @@ bool CBattleInfoEssentials::battleCanSurrender(int player) const
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{
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RETURN_IF_NOT_BATTLE(false);
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//conditions like for fleeing + enemy must have a hero
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return battleCanFlee(player) && battleGetFightingHero(!playerToSide(player));
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return battleCanFlee(player) && battleHasHero(!playerToSide(player));
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}
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bool CBattleInfoEssentials::battleHasHero(ui8 side) const
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