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* servers will not allow using out-of-range slots ( #1061 )

* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
This commit is contained in:
Michał W. Urbańczyk
2012-08-30 16:01:19 +00:00
parent 838c226a31
commit 6530e7a1e1
8 changed files with 60 additions and 57 deletions

View File

@@ -185,6 +185,12 @@ struct StackLocation
army = const_cast<CArmedInstance*>(Army); //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
slot = Slot;
}
bool validSlot() const
{
return slot >= 0 && slot < GameConstants::ARMY_SIZE;
}
DLL_LINKAGE const CStackInstance *getStack();
template <typename Handler> void serialize(Handler &h, const int version)
{