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Implemented accumulating timers, rename creature timer to unit timer
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@@ -901,7 +901,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsTurn(PlayerEndsTurn & pack)
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void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
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{
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logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.creatureTimer, pack.player.toString());
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logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.unitTimer, pack.player.toString());
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}
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void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
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