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Implemented accumulating timers, rename creature timer to unit timer

This commit is contained in:
Ivan Savenko
2023-11-23 17:59:18 +02:00
parent cb8e9e633a
commit 653304b004
7 changed files with 65 additions and 77 deletions

View File

@@ -901,7 +901,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsTurn(PlayerEndsTurn & pack)
void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
{
logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.creatureTimer, pack.player.toString());
logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.unitTimer, pack.player.toString());
}
void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)