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Implemented accumulating timers, rename creature timer to unit timer
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@@ -128,9 +128,9 @@ void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
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if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
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{
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if(time.isBattle)
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timeCheckAndUpdate(time.creatureTimer);
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timeCheckAndUpdate(time.baseTimer + time.turnTimer + time.battleTimer + time.unitTimer);
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else
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timeCheckAndUpdate(time.turnTimer);
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timeCheckAndUpdate(time.baseTimer + time.turnTimer);
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}
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else
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timeCheckAndUpdate(0);
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