mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Implemented accumulating timers, rename creature timer to unit timer
This commit is contained in:
@@ -34,7 +34,7 @@ OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
|
||||
tinfo.baseTimer = tpreset.at(0).Integer() * 1000;
|
||||
tinfo.turnTimer = tpreset.at(1).Integer() * 1000;
|
||||
tinfo.battleTimer = tpreset.at(2).Integer() * 1000;
|
||||
tinfo.creatureTimer = tpreset.at(3).Integer() * 1000;
|
||||
tinfo.unitTimer = tpreset.at(3).Integer() * 1000;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
});
|
||||
@@ -133,7 +133,7 @@ OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
|
||||
if(time >= 0)
|
||||
{
|
||||
TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
|
||||
tinfo.creatureTimer = time;
|
||||
tinfo.unitTimer = time;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
});
|
||||
@@ -175,7 +175,7 @@ OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
|
||||
tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
|
||||
tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
|
||||
tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
|
||||
tinfo.creatureTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
|
||||
tinfo.unitTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
|
||||
CSH->setTurnTimerInfo(tinfo);
|
||||
}
|
||||
}
|
||||
@@ -251,7 +251,7 @@ void OptionsTabBase::recreate()
|
||||
//classic timer
|
||||
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
||||
{
|
||||
if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.creatureTimer && !turnTimerRemote.baseTimer)
|
||||
if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.unitTimer && !turnTimerRemote.baseTimer)
|
||||
{
|
||||
for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
|
||||
{
|
||||
@@ -281,11 +281,11 @@ void OptionsTabBase::recreate()
|
||||
if(auto ww = widget<CTextInput>("chessFieldBattle"))
|
||||
ww->setText(timeToString(turnTimerRemote.battleTimer), false);
|
||||
if(auto ww = widget<CTextInput>("chessFieldCreature"))
|
||||
ww->setText(timeToString(turnTimerRemote.creatureTimer), false);
|
||||
ww->setText(timeToString(turnTimerRemote.unitTimer), false);
|
||||
|
||||
if(auto w = widget<ComboBox>("timerModeSwitch"))
|
||||
{
|
||||
if(turnTimerRemote.battleTimer || turnTimerRemote.creatureTimer || turnTimerRemote.baseTimer)
|
||||
if(turnTimerRemote.battleTimer || turnTimerRemote.unitTimer || turnTimerRemote.baseTimer)
|
||||
{
|
||||
if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
|
||||
if(turnSlider->isActive())
|
||||
|
||||
Reference in New Issue
Block a user