mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
fixed code format and other minor issues
This commit is contained in:
@@ -51,7 +51,7 @@ CSkill::~CSkill()
|
||||
{
|
||||
}
|
||||
|
||||
void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
|
||||
void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
|
||||
{
|
||||
b->source = Bonus::SECONDARY_SKILL;
|
||||
b->sid = id;
|
||||
@@ -75,7 +75,7 @@ const std::string & CSkill::getDescription(int level) const
|
||||
return levels[level-1].description;
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo &info)
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
|
||||
{
|
||||
out << "(\"" << info.description << "\", [";
|
||||
for(int i=0; i < info.effects.size(); i++)
|
||||
@@ -83,7 +83,7 @@ DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill::LevelInfo
|
||||
return out << "])";
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const CSkill &skill)
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
|
||||
{
|
||||
out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
|
||||
for(int i=0; i < skill.levels.size(); i++)
|
||||
@@ -141,7 +141,7 @@ const std::string CSkillHandler::getTypeName() const
|
||||
|
||||
CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier)
|
||||
{
|
||||
CSkill * skill = NULL;
|
||||
CSkill * skill = nullptr;
|
||||
|
||||
for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
|
||||
{
|
||||
@@ -203,7 +203,7 @@ void CSkillHandler::loadObject(std::string scope, std::string name, const JsonNo
|
||||
assert(object->id == index);
|
||||
objects[index] = object;
|
||||
|
||||
registerObject(scope,type_name, name, object->id);
|
||||
registerObject(scope, type_name, name, object->id);
|
||||
}
|
||||
|
||||
|
||||
@@ -251,22 +251,30 @@ std::vector<std::shared_ptr<Bonus>> CSkillHandler::defaultBonus(SecondarySkill s
|
||||
switch(skill)
|
||||
{
|
||||
case SecondarySkill::PATHFINDING:
|
||||
addBonus(25 * level); break;
|
||||
addBonus(25 * level);
|
||||
break;
|
||||
case SecondarySkill::ARCHERY:
|
||||
addBonus(5 + 5 * level * level); break;
|
||||
addBonus(5 + 5 * level * level);
|
||||
break;
|
||||
case SecondarySkill::LOGISTICS:
|
||||
addBonus(10 * level); break;
|
||||
addBonus(10 * level);
|
||||
break;
|
||||
case SecondarySkill::SCOUTING:
|
||||
addBonus(level, Bonus::SIGHT_RADIOUS); break;
|
||||
addBonus(level, Bonus::SIGHT_RADIOUS);
|
||||
break;
|
||||
case SecondarySkill::DIPLOMACY:
|
||||
addBonus(level);
|
||||
addBonus(20 * level, Bonus::SURRENDER_DISCOUNT); break;
|
||||
addBonus(20 * level, Bonus::SURRENDER_DISCOUNT);
|
||||
break;
|
||||
case SecondarySkill::NAVIGATION:
|
||||
addBonus(50 * level); break;
|
||||
addBonus(50 * level);
|
||||
break;
|
||||
case SecondarySkill::LEADERSHIP:
|
||||
addBonus(level, Bonus::MORALE); break;
|
||||
addBonus(level, Bonus::MORALE);
|
||||
break;
|
||||
case SecondarySkill::LUCK:
|
||||
addBonus(level, Bonus::LUCK); break;
|
||||
addBonus(level, Bonus::LUCK);
|
||||
break;
|
||||
case SecondarySkill::BALLISTICS:
|
||||
addBonus(100, Bonus::MANUAL_CONTROL, CreatureID::CATAPULT);
|
||||
addBonus(level);
|
||||
@@ -276,18 +284,23 @@ std::vector<std::shared_ptr<Bonus>> CSkillHandler::defaultBonus(SecondarySkill s
|
||||
addBonus(1 + level, Bonus::SECONDARY_SKILL_VAL2);
|
||||
break;
|
||||
case SecondarySkill::NECROMANCY:
|
||||
addBonus(10 * level); break;
|
||||
addBonus(10 * level);
|
||||
break;
|
||||
case SecondarySkill::ESTATES:
|
||||
addBonus(125 << (level-1)); break;
|
||||
addBonus(125 << (level-1));
|
||||
break;
|
||||
case SecondarySkill::FIRE_MAGIC:
|
||||
case SecondarySkill::AIR_MAGIC:
|
||||
case SecondarySkill::WATER_MAGIC:
|
||||
case SecondarySkill::EARTH_MAGIC:
|
||||
addBonus(level); break;
|
||||
addBonus(level);
|
||||
break;
|
||||
case SecondarySkill::SCHOLAR:
|
||||
addBonus(1 + level); break;
|
||||
addBonus(1 + level);
|
||||
break;
|
||||
case SecondarySkill::TACTICS:
|
||||
addBonus(1 + 2 * level); break;
|
||||
addBonus(1 + 2 * level);
|
||||
break;
|
||||
case SecondarySkill::ARTILLERY:
|
||||
addBonus(100, Bonus::MANUAL_CONTROL, CreatureID::BALLISTA);
|
||||
addBonus(25 + 25 * level);
|
||||
@@ -295,22 +308,30 @@ std::vector<std::shared_ptr<Bonus>> CSkillHandler::defaultBonus(SecondarySkill s
|
||||
addBonus(1, Bonus::SECONDARY_SKILL_VAL2);
|
||||
break;
|
||||
case SecondarySkill::LEARNING:
|
||||
addBonus(5 * level); break;
|
||||
addBonus(5 * level);
|
||||
break;
|
||||
case SecondarySkill::OFFENCE:
|
||||
addBonus(10 * level); break;
|
||||
addBonus(10 * level);
|
||||
break;
|
||||
case SecondarySkill::ARMORER:
|
||||
addBonus(5 * level); break;
|
||||
addBonus(5 * level);
|
||||
break;
|
||||
case SecondarySkill::INTELLIGENCE:
|
||||
addBonus(25 << (level-1)); break;
|
||||
addBonus(25 << (level-1));
|
||||
break;
|
||||
case SecondarySkill::SORCERY:
|
||||
addBonus(5 * level); break;
|
||||
addBonus(5 * level);
|
||||
break;
|
||||
case SecondarySkill::RESISTANCE:
|
||||
addBonus(5 << (level-1)); break;
|
||||
addBonus(5 << (level-1));
|
||||
break;
|
||||
case SecondarySkill::FIRST_AID:
|
||||
addBonus(100, Bonus::MANUAL_CONTROL, CreatureID::FIRST_AID_TENT);
|
||||
addBonus(25 + 25 * level); break;
|
||||
addBonus(25 + 25 * level);
|
||||
break;
|
||||
default:
|
||||
addBonus(level); break;
|
||||
addBonus(level);
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user